Coding a simple Roblox currency display script

If you're tired of the basic leaderboard look and want something custom, a roblox currency display script is exactly what you need to spice up your game's interface. Let's be real—the default list in the top right corner is fine for a prototype, but it doesn't exactly scream "polished game." Most successful games on the platform use custom GUIs to show off how much gold, diamonds, or "Bux" a player has earned. It feels more rewarding for the player and gives you way more control over the aesthetic of your world.

Creating one of these scripts isn't as intimidating as it might look. Even if you're just starting out with Luau, the logic is pretty straightforward once you break it down into a few manageable steps. You basically just need a place to store the value, a label to show it, and a tiny bit of code to make sure they talk to each other.

Setting up the leaderstats first

Before we even touch a roblox currency display script, we have to make sure there's actually something to display. You can't show a balance if the game doesn't know what "Cash" or "Coins" are yet. Usually, we do this with a leaderstats folder.

Pop a Script (a regular Server Script, not a LocalScript) into ServerScriptService. You'll want to write a quick function that fires whenever a player joins. It creates a folder named "leaderstats" inside the player object and then puts an IntValue or NumberValue inside that. This is the "backend" part of your money system. Without this, your UI script will just be looking for something that doesn't exist, and your output window will be full of red error text. Nobody wants that.

Designing the interface

Now for the fun part: making it look good. Head over to the StarterGui and insert a ScreenGui. Inside that, add a TextLabel. This is where your currency number is going to live. You can style this however you want—change the font, add a nice stroke effect, or maybe even a little coin icon next to it.

I usually suggest naming the TextLabel something like "MoneyDisplay" so it's easy to find later. If you leave it named "TextLabel," you'll probably forget which one it is once your game gets more complex. Once you've got your UI positioned exactly where you want it (maybe the bottom left or top center), it's time to breathe some life into it with a script.

Writing the roblox currency display script

Since the UI is local to the player, we're going to use a LocalScript. Go ahead and parent this LocalScript directly to your TextLabel.

The most basic version of a roblox currency display script just needs to find the player's leaderstats and then update the label whenever that value changes. Instead of using a while true do loop—which is a bit of a resource hog and just feels "messy"—it's much better to use an event-based approach. We want the script to sit quietly and only do work when the money value actually shifts.

You'll use GetPropertyChangedSignal("Value") or the simpler .Changed event on the currency object. When that event fires, you just set script.Parent.Text to the new value. It's about five or six lines of code, but it makes the game feel a hundred times more professional.

Making the numbers look pretty

If your player has 1,000,000 coins, seeing "1000000" in plain text can be a bit hard to read at a glance. It's just a wall of zeros. Part of making a great roblox currency display script is adding a little bit of formatting logic.

You can write a simple function to add commas to your numbers. It's a bit of string manipulation, but it's worth it. Or, if your game deals with massive numbers (like those clicker simulators), you might want to abbreviate them. Turning "1,500" into "1.5k" or "1,000,000" into "1M" makes your UI much cleaner.

It's these little touches that separate a hobby project from a game that people actually want to spend time in. It shows you care about the user experience.

Adding a bit of animation

Plain text jumping from one number to another is okay, but it's a little bit jarring. If you want to go the extra mile, you can use TweenService within your roblox currency display script.

Instead of the text just snapping from "100" to "150," you can make it count up rapidly. It creates a much more "juicy" feel. You could also make the TextLabel slightly grow and shrink (a "pulse" effect) whenever the value increases. This gives the player a nice hit of dopamine every time they earn something.

To do this, you'd listen for the change, and then trigger a Tween that scales the label up to 1.2x size and then back down to 1.0x over a fraction of a second. It's a small detail, but players definitely notice when a game feels responsive and bouncy.

Handling the "Waiting" problem

One common headache people run into is the script running before the player's data has actually loaded. If your roblox currency display script tries to find "leaderstats" the millisecond the player joins, it might fail because the server is still busy setting things up.

The fix is easy: use WaitForChild(). It's a lifesaver. Instead of just saying player.leaderstats, you say player:WaitForChild("leaderstats"). This tells the script to be patient and wait until that folder exists before trying to move on. It prevents those annoying "index nil" errors that pop up right when a game starts.

Why you should avoid "While True" loops

I mentioned this earlier, but it's worth repeating. I see a lot of beginners write a roblox currency display script that looks like this: while wait() do script.Parent.Text = money.Value end.

Please, don't do this. While it "works," it's incredibly inefficient. You're asking the computer to update that text 30 or 60 times every single second, even if the player is just standing still and their money hasn't changed at all. On a high-end PC, you won't notice. But for someone playing on an old phone, those unnecessary calculations add up and can cause lag. Event-based programming (using .Changed) is always the way to go.

Adding sounds and feedback

Since you've already got a script listening for when the currency changes, why not add a sound effect too? You can keep a "ding" sound inside your UI and have the LocalScript play it whenever the new value is higher than the old one.

Just make sure to add a check so it doesn't play when they spend money (unless you want a different "cha-ching" sound for that). This turns your simple display script into a full-blown feedback system.

Final thoughts on customization

The best part about writing your own roblox currency display script is that you aren't stuck with what Roblox gives you. You can have multiple displays—one for gold, one for gems, maybe one for "prestige points." You can change the color of the text based on the value (like turning it red if the player is broke).

Once you get the hang of linking a backend value to a frontend UI element, you've basically mastered the core loop of most Roblox games. It's all about data changing and the player seeing that change in a way that looks cool. So, go ahead and experiment with different fonts, colors, and animations. Your UI is the main way your players interact with your game's economy, so it's worth spending the extra time to get it just right.